plastic in paradisum
UX Designer, Researcher, Frontend Developer, Photographer, Archivist
3D Modeling, Photogrammetry, Web Design, Installation Art
plastic in paradisum is a creative interrogation of the social processes that confer value on the objects that surround us. The project is a digital artifact of the collection of discarded plastic objects I found on a beach at Dead Horse Bay in Brooklyn, NY.
See the website and collection here.
For each object I collected, I used an experimental imaging technique called photogrammetry to reconstruct a 3D model of each object. Using software, I was able to align the photos, create dense clouds and vertexes, and generate the textures.
The slow, physical ritual of “cataloging” the discarded objects— scanning the beach for plastic, picking up each object, washing and scrubbing them one by one, taking between 50-100 photographs of the plastic, researching the plastic material and origin— has revealed a history and a life for each object.
I discovered that each object has its own origin story, its own history, and its own aesthetic value. I'm interested in the images and rituals of consumption and how cultural attitudes toward waste have resulted in an ocean threatened by a plastic soup.
You can see the full gallery of 3D portraits of the objects here.